Sid Meier's Railroads! is a business simulation game developed by Sid Meier on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. After a visit to Miniatur Wunderland in Hamburg, Germany, Sid Meier was inspired to reinvent his original creation. Railroads! is fully three-dimensional and geared more toward head-to-head real-time strategy than the previous versions. The terrain is also more compressed in this game; there are few areas where players are allowed a long, straight run of track, meaning that terrain, such as hills, mountains, rivers, and inlets, play a much more important role in the game. The game is heavily focused on economics -- players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of Railroad Tycoon include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players. Tracklaying is automated and much easier than other editions of Railroad Tycoon. When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents. Industries vary depending on the location and timeframe. European scenarios include Wine, Beer, and Dairy ...
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